I ran a Scryfall search this morning that I’d somehow never thought to run in six years of buying these things: every card in the Secret Lair set that isn’t a reprint. Just the originals. Cards that were born there.
Seventy-five results. And a chunk of those are tokens, stickers, and the two joke cards from the Mystery drop, so the real number of actual playable original cards is smaller than that. Out of a set that’s now pushing past collector number 2800.

Number 2801 is Stardew Valley. A land. Mythic. Art by Eric Barone, who made the game and apparently drove out to Wizards’ offices to work on the drops in person while he’s supposed to be finishing Haunted Chocolatier. It goes on sale July 27 at 9am Pacific as part of the Superdrop of the Moonlight Jellies, and it’s legal in Commander, Legacy, and Vintage.
The text, since nobody’s printed it in a readable size yet:
Tap for one colorless. Then, for two generic and tapping an untapped creature you control, make a Food token. Then a third ability: three mana, tap, choose a permanent you control, draw a card, and another player of your choice may gain control of that permanent. Sorcery speed only.
So you can hand someone a Sol Ring and draw a card off it. Or hand them a land you don’t need. Or, if you’re the sort of person who plays Commander with the same four people every week and enjoys chaos, hand someone a creature with an aura on it that you’ve just decided is their problem now.
What actually happens to Secret Lair originals
Here’s the part I care about, and it’s the reason I ran that search in the first place. When a card exists in exactly one place, and that place is a limited-run product sold direct for two weeks, the price does one of two things. It goes to a hundred dollars or it goes to a dollar. There isn’t much in between.

Jaws, Relentless Predator, from the October 2025 drop, sits at $170.70. Jin Sakai, Ghost of Tsushima is $117.81. The Fourteenth Doctor is $112.54. Kratos, God of War is $53.91.
Then in the same set, from the same product line: Maximus, Knight Apparent is $1.14. Miles “Tails” Prower is $0.94. Ninety-four cents, for a card with one printing that was never in a booster pack and never will be.
I don’t have a clean theory for the split. IP popularity clearly isn’t it, because Sonic is enormous and Tails is bulk. My working guess is Commander playability doing about eighty percent of the work, with “is this the face of the drop” doing most of the rest. Jaws is a genuinely good blue-black shark. Tails is a 1/3 that most people put in a binder and forgot about.
Which is a fine theory until you look at Rainbow Dash at fifty-something dollars, and then I’m less sure.
So which way does a land go
Lands are a different animal from the legendary creatures that make up most of that list. Nobody builds a deck around a land. But a land that makes Food and lets you gift permanents is going to show up in every Commander deck built around gifting, and the gift archetype has been quietly real since Kynaios and Tiro, who is in fact also in this drop under a different name.
The thing working against it: it’s colorless mana on a land that has three activated abilities and no way to fix. That’s a real cost in a three-color deck.
The thing working for it: there is no second printing. Ever, probably. Secret Lair originals have essentially never been reprinted into a normal set, and a land this tied to a licensed property has a licensing problem sitting on top of the design problem.
Actually, let me back up, because I was about to overstate that. Sonic cards got a wide-release moment through other channels, and Wizards has shown they’ll move Universes Beyond material around when there’s money in it. I wrote a whole thing about whether Universes Beyond functions as a de facto Reserved List and the answer was mostly no. So “never reprinted” is a bet, not a fact. It’s just a bet I’d take at these odds.
The rest of the Superdrop, briefly
Three drops. Welcome to Stardew Valley is the expensive one at $39.99 non-foil and $49.99 foil, and it’s the one holding the new land, plus Swords to Plowshares, Sol Ring, Rites of Flourishing, Wedding Ring as “Mermaid’s Pendant,” Dawn’s Truce as “Pierre’s Truce,” and Kynaios and Tiro of Meletis as “The Welcoming Committee.”
Life in Pelican Town is $29.99 and has the best raw reprint math of the three: Yavimaya, Cradle of Growth as “Valley Farmstead” ($14.71), Homeward Path as “Pelican Town” ($15.77), Command Tower as “Tower of Rasmodius,” Crop Rotation ($4.06), and Fountainport as “Community Center.” That’s already past the sticker price before you’ve cared about the art at all.
A Flicker in the Deep is the mines drop. Sword of Forge and Frontier as “Galaxy Sword” ($10.31), Treasure Vault, Arcane Signet, Mitotic Slime as “Big Slime,” Atsushi as “Royal Serpent.” Select bundles come with a foil Puca’s Mischief called “Lucky Purple Memento.”
I’ve done the drop-by-drop reprint spreadsheet thing enough times on this blog (Garfield, Back to School, Goblin Storm) that I’m not going to run it again here. If you want the short version: Pelican Town is the value pick and Welcome is the collectible.
So yeah. Secret Lair. I have a rule about these, which is that I only buy the ones I’d still want if the reprint value went to zero, and then I break the rule about twice a year. Last October I bought a drop entirely because of one piece of Ian Miller-adjacent artwork, opened it, decided the card was fine, and it’s been in a toploader in a drawer ever since. Never sleeved it. Never played it. Every so often I find it and think, right, that.
The part that’s actually annoying to track
A card with no printing history is easy to log and hard to value, which is the reverse of the usual problem.

Easy to log because there’s one printing and one collector number, so nothing can go wrong. When I scan a card into Eldwyn the whole risk is normally picking the wrong printing off a list of twenty, and that risk just isn’t there. Number 2801, sld, done. (If you’ve never paid attention to that line at the bottom of the card, it’s what actually determines the price far more than the name does.)
Hard to value because on July 27 there’s no market. There are preorder listings, which are people guessing, and for the first week or two those guesses swing wildly on Secret Lair exclusives. Then the drop window closes, supply stops moving, and the number starts to mean something. I’ve watched exclusives settle forty percent below their week-one listings and I’ve watched them double.
Which is a long way of saying: log it at whatever you paid, not at whatever TCGplayer says in early August. Your cost basis is a real number and the early market price isn’t. This is the same argument I made about pricing a collection honestly and I’ll keep making it.
One more wrinkle worth knowing before you panic-buy on the 27th. Wizards said non-foil Welcome to Stardew Valley will also show up at WPN stores at a later date they haven’t specified. So there’s a second wave coming for the drop with the new card in it. If you miss the window, you’re probably not missing it forever, and the day-one secondary market is going to price it as though you are.
My honest read is that this is one of the better Secret Lairs of the year and I’ll be up at 9am for it, which tells you exactly how much my rule is worth.